Mira Kaijitsu

Description:

MIRA KAIJITSU    CR 1/2
Female Human Oracle 1
CG Medium Humanoid (Human)
Init 2; Senses Perception +5


DEFENSE

AC 16, touch 12, flat-footed 14   (4 armor, 2 Dex)
hp 9 (1d8
1)
Fort 1, Ref 2, Will 4
Weakness Haunted

OFFENSE

Spd 20 ft.
Melee Dagger +2 (1d4/19-20/x2) and
   Hanbo +2 (1d6/20/x2) and
   Unarmed Strike +2 (1d3/20/x2)
Oracle Spells Known (CL 1, +2 melee touch, +2 ranged touch):
1 (4/day) Cure Light Wounds (DC 14), Potent Weapon, Forbid Action (DC 14)
0 (at will) Light, Ghost Sound (DC 13), Detect Magic, Mage Hand, Mending, Stabilize

STATISTICS

Str 11, Dex 14, Con 12, Int 10, Wis 12, Cha 16
Base Atk
0; CMB +0; CMD 12
Feats Abundant Revelations: Erase from Time (1r), Weapon Finesse
Traits Fast-Talker, Younger Sibling: Ameiko (Ex)
Skills Acrobatics -1, Bluff +8, Climb -3, Diplomacy +7, Escape Artist -1, Fly -1, Linguistics +1, Perception +5, Ride -1, Sense Motive +5, Spellcraft +4, Stealth -1, Swim -3
Languages Common, Tien
SQ Cold weather outfit, Erase from Time (1r) (2/day) (DC 13) (Su), Snow Goggles
Combat Gear Chain Shirt, Dagger, Hanbo; Other Gear Backpack (14 @ 22.74 lbs), Bedroll, Blanket, winter, Cold weather outfit, Rations, trail (per day) (5), Rope, silk (50 ft.), Snow Goggles, Spell component pouch, Tindertwig (3), Waterskin

SPECIAL ABILITIES

Cold weather outfit +5 Fort save vs. cold weather.
Erase from Time (1r) (2/day) (DC 13) (Su) As a melee touch attack, you can temporarily remove a creature from time altogether. The target creature must make a Fortitude save or vanish completely for a number of rounds equal to 1/2 your oracle level (minimum 1 round). No magic or divinations
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10’ away.
Snow Goggles +8 save vs. visual effects, -4 sight-based Perception & all foes have 20% concealment.
Younger Sibling: Ameiko (Ex) +1 vs foes threatening sibling.

Bio:

Mira Vela grew up in the city of Magnimar, in the Summit District, as the daughter of Eliana Vela, an unwed art gallery owner. From a young age she had a reputation as a troublemaker, as it wasn’t uncommon for items to break or simply go missing in her presence. The reputation was not entirely undeserved, since in Mira’s mind, it didn’t seem fair to only be blamed for mischief she didn’t cause. Her reputation, combined with her visible Tien lineage, raised more than a few comments among her mother’s upper class clientele.

Early efforts to subdue the troublesome girl involved sheltered home schooling and a very strict upbringing. Clumsiness and small mistakes resulted in harsh punishments, and when Mira eventually manifested minor telekinetic abilities, she was ordered by her mother to keep her “oddness” a secret.

Mira’s upbringing only nurtured her rebellious side, and she became intensely curious about the world beyond the city walls. As she got older, questions about her father became more common, but her mother was excellent at avoiding them. Once she was old enough, her mother had her help out in the gallery, but her “oddness” resulted in more than one broken sculpture. After a particularly fine glass piece met its demise, a fed-up Eliana finally sat Mira down and told her about her father.

Mira was the result, she said, of a one-night affair with Lonjiku Kaijitsu, a nobleman, and legendary glassworker. Eliana’s gallery carried several Kaijitsu pieces, one of which being the piece that mysteriously jumped off its pedestal while Mira was cleaning around it. The affair was one of revenge, and since that night Eliana has had only professional dealings with the Kaijitsu family, many of whom have since died under somewhat shady circumstances. However, she did tell Mira about her half-sister, Ameiko, living in the town of Sandpoint, and suggested, somewhat forcibly, that Mira might want to visit her to learn more about her father.

Mira didn’t need much persuading, and was eager to meet the sister she never knew. Her mother provided only modest funds for her trip, however, and Mira took jobs in various inns and shops along the way. Unfortunately, her “oddness” made it impossible to hold any job for long, as at best she was seen as impossibly clumsy, and at worst was accused of theivery. Still, she always managed to find somewhere to work for a few days, and slowly made her way to Sandpoint.

Arriving with very little to her name, Mira was quick to search out and confront Ameiko about their family ties, and while initially skeptical, Ameiko eventually warmed to her half-sister and shared what she knew of their father and the family’s recent history. Since she was hoping to stay in Sandpoint for awhile, Mira found work at one of the local shops, but also found the same problems that had plagued her at previous jobs. After several jobs in Sandpoint went sour, Ameiko took pity on her and gave her a room and a job at the Rusty Dragon.

Of course, it wasn’t long before Ameiko started to understand why Mira couldn’t keep a job. While she was wonderful with the customers, the girl couldn’t carry anything glass without it shattering into pieces. Sometimes it didn’t even need to hit the ground before it broke. Utensils and dishware went missing whenever Mira was working, and just-tapped kegs would go flat in less than an hour. Ameiko confronted her about the problems, and a frightened Mira begged not to be turned out. Crying as she cleaned up glass from yet another broken wineglass, both girls were surprised to see the glass repair itself at Mira’s touch, and Ameiko had to admit there was something more to her sister’s incredible clumsiness. She put her in touch with Koya, Sandpoint’s resident fortune teller and healer, who showed Mira that her power was divine in nature, and helped her exact some measure of control over her abilities.

Mira has been living in Sandpoint for the last three years, and still works at the Rusty Dragon, although Ameiko only lets her carry the metal steins when serving (and she’s never allowed to touch the kegs). The two sisters have become fairly close, and Mira has since started referring to herself by her father’s surname. Although it doesn’t always show, Mira is fiercely loyal to Ameiko, and hopes to make her proud some day. She loves meeting and talking to new people, sometimes to the dereliction of her work, but a mischevous, almost spiteful streak can occasionally rise when she’s annoyed. Mira is almost never without something to say, even if its a bold-faced lie, but the exception arises around Ameiko’s friend, Sandru, when she finds herself inexplicably tongue-tied.

While Mira likes Sandpoint, she still itches for new horizons. She doesn’t want to leave Ameiko, however, and her sister has never been very forthcoming about why she stopped adventuring. When Mira talks about adventuring, Ameiko is quick to point out that Mira has very little survival training, and barring the occasional drunk receiving the business end of a broomstick or fire poker, no combat experience. Mira grudgingly agrees with her sister, but would still jump at the chance to see new sights.

Mira Kaijitsu

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